OFFICIAL INTEL ONLY
EARLY ACCESS: OCT 20 v0.9-EA-PREVIEW
FABRICATION BAY // LEVEL 2+ UNLOCK

3D PRINTER CRAFTING CALCULATOR

Enter your currently held basic resources (Synthetics, Electronics, Chemicals, Metals) and rare ingredients to instantly check what gear you can craft at the FOB 3D Printer, along with exact missing quantities.

🖨️ 3D PRINTER FABRICATION CALCULATOR

Input your extracted materials to calculate craftable gear and see missing requirements.

Presets:
Basic Resources (Auto-Breakdown Sources)Extracted from Hajin Loot
SyntheticsBasic
ElectronicsBasic
ChemicalsBasic
MetalsBasic
Rare Ingredients (Hospital / Industrial / High-Threat Spawns)Crucial for Tier 2+ Gear
Binding CatalystRare
BiomaterialsUncommon
Reactive MetalsNot Confirmed
4 / 10 Ready

Bandage

ConsumableReq: Level 2
OFFICIALREADY TO CRAFT

Rapid field dressing that stops bleed damage and restores 30 base health.

Recipe Cost:
Synthetics:40/15Chemicals:35/15
✓ Available to Fabricate at 3D Printer

Medkit

ConsumableReq: Level 3
OFFICIALMISSING MATERIALS

Full tactical medical kit restoring full health and curing concussions and toxic gas debuffs.

Recipe Cost:
Chemicals:35/30Binding Catalyst:1/1Biomaterials:4/5
Missing Required Materials:
Need +1 Biomaterials

Armor Plate (x3 Bundle)

ConsumableReq: Level 2
OFFICIALREADY TO CRAFT

Pack of three standard ceramic-composite ballistic armor inserts.

Recipe Cost:
Metals:50/15Chemicals:35/10
✓ Available to Fabricate at 3D Printer

1-Plate Armor Vest

ArmorReq: Level 2
OFFICIALREADY TO CRAFT

Standard baseline tactical plate carrier holding a single armor plate for rapid re-deployment.

Recipe Cost:
Synthetics:40/25Metals:50/25
✓ Available to Fabricate at 3D Printer

2-Plate Armor Vest

ArmorReq: Level 4
OFFICIALMISSING MATERIALS

Reinforced ballistic carrier accommodating two plates for solid survivability against mid-tier enemies.

Recipe Cost:
Synthetics:40/45Metals:50/45Binding Catalyst:1/1
Missing Required Materials:
Need +5 Synthetics

3-Plate Armor Vest

ArmorReq: Level 12 (Not Confirmed)
PARTIALMISSING MATERIALS

Military heavy plate carrier providing maximum protection against high-caliber sniper and rifle fire.

Recipe Cost:
Synthetics:40/75Metals:50/75Reactive Metals:0/2
Missing Required Materials:
Need +35 SyntheticsNeed +25 MetalsNeed +2 Reactive Metals

Small Backpack

GearReq: Level 2
OFFICIALREADY TO CRAFT

Compact 5-slot pack providing basic item hauling capacity for fresh operator slots.

Recipe Cost:
Synthetics:40/20Metals:50/10
✓ Available to Fabricate at 3D Printer

Medium Backpack

GearReq: Level 5
OFFICIALMISSING MATERIALS

Expanded 7-slot backpack with an additional third weapon stowage slot on the exterior strap.

Recipe Cost:
Synthetics:40/50Metals:50/25Biomaterials:4/3
Missing Required Materials:
Need +10 Synthetics

Large Backpack

GearReq: Level 15 (Not Confirmed)
PARTIALMISSING MATERIALS

Heavy 9-slot expedition rucksack with dedicated secondary weapon sling and high cargo volume.

Recipe Cost:
Synthetics:40/80Metals:50/50Binding Catalyst:1/2
Missing Required Materials:
Need +40 SyntheticsNeed +1 Binding Catalyst

Self-Revive Kit

TacticalReq: Level 6
OFFICIALMISSING MATERIALS

Emergency neuro-stimulant injector allowing an operator to revive themselves from a downed state.

Recipe Cost:
Electronics:20/35Chemicals:35/35Biomaterials:4/4
Missing Required Materials:
Need +15 Electronics